The Kickstarter closed at noon today. I was watching when it happened. How could I not watch those final seconds count down? It tipped over into Funded and there was this pause in my head. For a long few seconds I looked at the number of backers and the number of dollars. Well now I know. It was the first clear thought in the pause. I know what the budget is for all the things we must do. I know how many people to whom I am responsible for spending that money wisely. Hitting funded is a solemn and awestruck moment as much as it is a happy one.
I have so many fears going forward. I know some of the stressful things that are ahead. I know that there will be other stresses that I do not expect. It seems that every project we do has some huge and potentially disastrous problem hidden in it. Thus far we’ve always avoided the disasters, but it felt really close many times. (Some day I really should give a full account of how the Massively Parallel bonus story was rescued from a major misprint at the very last minute.) I’m also very excited for what we get to make.
So this first few days after hitting funded is a time for Howard, Alan (our partner and game designer), and I to breathe. We need to pause and reset our minds for the new tasks ahead. We need to pick up some of the tasks we let drop. I need to give my youngest child some attention as he nears the end of his last year in elementary school.
But while I’m pausing to breathe, I should use some of that breath to say thank you to all the people who backed our project. Thank you to the people who spread the word. Thank you to the people who wished us well. Because of all of you, we get to make Planet Mercenary, and it is going to be amazing.